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1.RADAR MAST 2.YACHT ASSEMBLY 3.MODEL OF SUNSEEKER INTRODUCTION In this project we are to learn the entire Modeling of an Sunseeker on solid works and solid works visualize. The different components of the motorcycle we deal with are: Propeller Radar The Hull-Body of Ship Garage Door Front seat, Middle seat,…
SATHIYA MOORTHY A
updated on 10 Sep 2021
1.RADAR MAST
2.YACHT ASSEMBLY
3.MODEL OF SUNSEEKER
INTRODUCTION
In this project we are to learn the entire Modeling of an Sunseeker on solid works and solid works visualize.
The different components of the motorcycle we deal with are:
To design a Sunseeker Model the approach should be clear from the beginning to end of the model. It can be explained through the flow chart below
1.MODELLING OF AN PROPELLER
A propeller is a rotating fan-like structure that is used to propel the ship by using the power generated and transmitted by the main engine of the ship
In the following we are going to see the modelling of a propeller and the features used in the model.
SKETCH
Draw the sketch using line and the spline with the given dimensions. Spline is shown as a blue line connect the two lines of the sketch and give tangent relation to get a shape of a propeller.
REVOLVED BOSS
Adds material by revolving a sketch around an axis. Remember, once geometry has been created in your model, any flat face can be used as a sketching surface. It is very important to draw an axis in the sketch which needs to be revolved. Select the blue line as a axis and give direction angle as 360 to get a complete revolve.
CREATE A PLANE
You can use planes to sketch, to create a section view of a model, for a neutral plane in a draft feature, and so on. Here we are using the plane to create a loft surface. Take top plane as a first reference and give plane offset value.
Loft Boss
The loft feature creates a shape by making transitions between multiple profiles and guide curves. This tool is very valuable for modelling complex surfaces. Two of the sketches should be drawn in a two different plane to create a loft boss as shown below.
CUT EXTRUDE
Cut extrude option is to cut a surface in the model we want. This feature needs a sketch on the solid body which needs to be cut and the desired shape is then cut off. Choose the desire direction we want according to the model.
CIRCULAR PATTERN
To create a same body for multiple times we need to use the pattern feature. Select the surface that need to get multiple body and give number of instances we want.
2.MODELLING OF RADAR YACHT
Radar is used for detecting other ships and land obstacles, to give bearing and distance for collision avoidance and navigation while on water.
Features & Sketches of Radar
SKETCH
EXTRUDE BOSS
Using the 2D sketch or plane to create a 3D model, the Boss-Extrude feature button will prompt you to set parameters in the menu.
To create a extra surface in the boss extrude use offset entities feature to recreate the sketch instead of creating a new one.
To create a bolt and nut surface model use boss extrude and cut extrude feature. Use sketch polygon shape as bolt structure.
Sketch Pattern
Then using sketch pattern feature we can make multiple bolt surface body in a face.
Mirror Bodies
Mirror feature is used to copy the body to another plane to complete the model.
3.MODEL OF HULL
To define the hull, it can be said that it is the watertight enclosure of the ship, which protects the cargo, machinery, and accommodation spaces of the ship from the weather, flooding, and structural damage.
The Hull body was modelled using the blueprint as the reference for sketch. Here explained some of the main features used in the model.
Projected Curve
To create curve, draw the sketches with the blueprint as a reference in the respective planes. The fig shown below has drawn the sketch in the midplane. Then draw another sketch in the bottom plane to project the curve in the midplane.
Curve1
Curve2
Same as above curve draw two sketches in mid plane & bottom plane to create a projected curve.
SURFACE LOFT
To create a surface loft, 2d sketch lines is to be used to closed the projected curves.
SURFACE TRIM
Surface trim option is used to trim the unwanted surface from the model by creating a 2d sketch to use as trim tool. Below drawn sketch is used as a trim tool to trim the surface don’t need.
The purple colour face are selected to remove from the surface.
SURFACE FILL
For Surface Fill draw a line to close the boundary of the model and select the sketch and other boundary to create a surface fill. Surface fill is used to create a thin surface in the model.
HELIX SPIRAL
SHELL
The shell tool hollows out a part, leaves open the faces you select, and creates thin-walled features on the remaining face.
MODEL OF RAILING
Sketch the railing reference in a mid-plane as shown in the blue print then name the sketch as railing reference of creating a curve of rail in the next sketch.
Create a new sketch in midplane as a convert entity of the railing reference sketch and draw a offset entities line in the top plane. The projected curve of railing was created.
After creating a railing curve, a plane as to be create to draw a circle to make swept surface for railing.
DELETE FACE
Delete face option used to delete the extra surface that created during the other features. To make the model smooth and good in visual.
SPLIT OF GARAGE BODY
The Garage body is separated from the hull using split feature to be used to model garage door for superstructure.
MIRROR
KNIT SURFACE
The Knit Surface is used to convert the multiple solid bodies in to single solid body and also used to close the gap between the bodies.
The Hull is used as a deck surface for all the parts to assemble. The sketch of hull begins with the two projected curves to create a surface loft then the surface extend is used for the front portion of the hull followed by the surface trim to trim the unwanted surface. Then the Surface fill option is used to cover the boundary of the deck surface of the hull with thin feature. Shell is used for inner thickness of the body. Cut extrude feature is used to make a glass for the hull. Railing is created use of a projected curve with swept boss feature. The connecting rod and the piston is made by boss extrude and linear pattern feature. Mirror body option is used to produce the other side of the body to complete the hull.
4.GARAGE DOOR
The Garage door is made by using the split part from the hull. Using Cut extrude create a required shape of the door and use shell to reduce the thickness and also to create a hole to assemble with the hull body Fillet is used to create smooth curve around the corner edges.
FRONT SEAT
Basement of Front seat is placed in the deck surface of the Hull. It starts with the sweep surface combine with extrude and loft surface. Surface fill also used to cover the boundary of the empty surface. Fillet, revolve boss and dome are also used to model a front seat. Finally mirror the part with the plane need to mirror.
5.MIDLLE SEAT
Same as front seat this also modelled using the same features with Hull deck surface a base. Features used are Boss extrude, Fillet, Chamfer, and Mirror.
6.REAR SEAT
Rear Seat starts with the Surface sweep feature in the midplane of the model followed by surface offset method and ruled surface to get a seat structure in shape. Then the surface extend, ruled surface, surface trim are used to get back portion of the seat. Sketch in the face of the hull with boss extrude feature for seat surface. Chamfer and fillet are given to sharp corner of hole and a edges. Finally check the all the bodies are knitted and converted into a single solid body. Mirror the body to get full structured seat surface.
7.SUPERSTRUCTURE
The Superstructure begins with the sketch on the face of the hull. First creating the outer edges of the structure using surface extrude, surface sweep is created by a plane with the vertex point of the extrude surface. Ruled surface is to extend the body to a upper side of the surface extrude. Projected curves is to be sketched to bring out the taper surface portion in the structure. 3d sketch is to create a fill surface pf the body. Surface trim is to trim the extra portion of the body to get a shape of the structure. Body is to knitted to combine a multiple solid bodies. Cut extrude and split line were used to create a glass window of the superstructure body.
Ruled Surface is created to extend up the surface and sketch on the midplane to trim the ruled surface to get tapper surface. Using convert entities of the ruled surface draw a spline then draw a another sketch on top plane using convert entities for an projected curve for a loft surface. Then convert the two projected curves and use the fill surface.
To cover the front portion of the superstructure using convert entities as a 3d sketch a lofted surface has to be made.
Next to create upper body surface of the superstructure with the projected curves and 3d sketches.
After the mirror the surface offset to be created with 0mm offset on top surface for the reference of the radar mast.
8.RADAR MAST
Radar Mast was sketched on the reference of the superstructure. Sketch the basement of the radar mast in the new plane1 using boss extrude and use fillets for the smooth corner edges.
With a revolve sketch the spherical shape of the radar is formed and antenna is sketched by the boss extrude. To create a railing sketch on the plane with the sweep boss and get mirrored on the other side and boss extrude is used as a step.
To model the vessel shape sketch drawn on the plane created with midplane as reference and mirror it to the other side for 2vessel. Mirror the body to the midplane of the sketch for the full radar mast.
9.ASSEMBLY OF SUNSEEKER
Assembly of the sunseeker is to start with the HULL followed by Superstructure. Next part we bring is Radar Mast it will be placed automatically as we used superstructure upper surface as a radar reference. Next part we assemble is Middle Seat placed at the back portion of the superstructure. Rear seat is to assemble with the coincident relation at the deck surface of the hull and the back face of the rear seat, next mid plane of the hull and the mid plane of the rear seat to be in a coincident relation in order to place the rear seat middle of the hull body, then the distance relation is to be given from the 2 vertex point of hull and the rear seat so that seat could place inside the hull surface. The next part we assemble is Garage door to give coincident relation to the mid plane of hull and right plane of the garage door, to place the door centre of the hull, next give coincident relation to two circular faces of both hull and garage body to fix the door. Next is assemble of propeller to the rod of the hull giving concentric relation to the two outer circle face of the propeller then coincident relation to the inner circle face of the propeller and the outer circular face of propeller, same as to be repeat for other 2 propeller assemble.
10.FINAL RENDER
Rendering the model is to look the model more realistic view with high-definition colours. To do render, photo view 360 is to get enabled for render tools. Perspective view is to be turned on and rotate the model as we want for render. For Render Scene file and Environment file plays a major role in render.
Depends on the environment scene the render reflection will come. Select the scene as a plain white and the environment as day time. Quality of render can also be selected manually as we need, select the quality as good and maximum to get a render output good.
CAMERA VIEW
Camera is only enabled while in the perspective mode only. In the camera option is used to focus on the particular object in the render with the use of depth of field option. Resolution size also adjustable through the camera. Add the directional light to the body to be reflected in the final render image. Spot light can also be used if required. Here we have used only directional lights. Directional lights are to be off in photo view 360 and ON in solid works lights.
11.SOLIDWORKS VISUALIZE
The most realistic view of renders can be done in Solid works visualize. High resolution render quality can be made background scenes also be added to look our model in a realistic manner.
We can give required appearance colors in the file libraries section. Background environment scenes, brightness, shadow intensity can also be added, Environment scenes can be rotated and resized to our view.
CONCLUSION
Hence, the model of sunseeker is completed using sketches, rendering, and also in visualize. Sunseeker is popular for their Motor Yachts, Express Cruiser, Cruisers, High Performance and Mega Yachts among other classes and models.
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