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  1. Home/
  2. Babilu M S/
  3. Radar Mast & Final Assembly of Yacht

Radar Mast & Final Assembly of Yacht

TITLE:- Radar mast and assemble the Yacht GOOGLE DRIVE LINK:- https://drive.google.com/drive/folders/1895Wf1YKbFvuBAihhoaLV6JC-VAaTaJa?usp=sharing OBJECTIVE:- Write the Report on Yacht Modelling.  Submit the rendered models and assembly file along with the Part files.  Upload  minimum of five screenshots/images…

  • FEA
  • SOLIDWORKS
  • Babilu M S

    updated on 31 Dec 2021

TITLE:-

Radar mast and assemble the Yacht

GOOGLE DRIVE LINK:-

https://drive.google.com/drive/folders/1895Wf1YKbFvuBAihhoaLV6JC-VAaTaJa?usp=sharing

OBJECTIVE:-

  • Write the Report on Yacht Modelling. 
  • Submit the rendered models and assembly file along with the Part files. 
  • Upload  minimum of five screenshots/images of renders. (For eg:- Front View, Side View, Isometric View, Camera Setup View and the Top View)

SOFTWARE USED:-

solidworks 2021

INTRODUCTION:-

a yatcht is a watercraft used for pleasure  or sports.today's yacht are almost exclusively for leisure.A yatcht is any sail or power  vessel used for pleasure,cruising or racing.Until the 1950s,almost all yacht were made of wood or steel,but a much wider range of material is used today.Although wood hulls are still in production,the most commom construction material is fiberglass,follwed by aluminium,steel,carbon fibre,and ferrocement.Apart from material like carbon fibire and aramid fibre ,spruce veneers laminated with epoxy resins have the best weight to strength ratios of all boatbuilding materials.

In recent years,these yacht have evolved from fairly simple vessels with basic accomodation into sophisticated and luxurious boats.This is largely due to reduced hull-building costs brought about by the introduction of fibreglass hulls,and increased auromation and production line techniques for yacht building.Most basic yacht have electrica lighting radio and navigation aids such as GPS.Aids such as radar,echo-sounding and autopiolet are common

PART MODELING:

Part modeling you can create a part from a conceptual sketch through solid feature-based modeling as well as build and modify parts through direct and intuitve graphical manipulation

SURFACE MODELING:

Surface modeling gives you the ability to build out a visual representation of an object's exterior and its contours.In other words,its a surface.

Surface modeling plays a major role in modeling yacht.Most of the parts in the yacht are surface modeled.

The following are the features used in surface modeling

SKETCH- 2D To create sketches on a planereferance  3D to create sketches in the three dimension
LINES- To create a line or centerline
CIRCLES- To create rectangle shape
SPLINES- To create curved lines controllable through handles
SLOTS - For creating slot shape
ARCS - for creating arcs or half circles
OFFSET ENTITIES - To offsetting the sketch at required distance.
CONVERT ENTITIES - To convert sketches from plane to another plane 
TRIM ENTITIES - for deleting or trimming the sketch
EXTRUDED BOSS/BASE - To create 3d object
EXTRUDE CUT - For cutting a portion from 3d object
REVOLVED BOSS/BASE - To revolve a circular shape around axis
LOFTED BOSS/BASE - To create surface between multiple curves
SURFACE EXTRUDE - for creating surface 
TRIM SURFACE- To trim surface
LOFT SURFACE - To create surface between multiple curves
SWEEP SURFACE - For creating surface of sketch over a curve 
SWEEP CUT - To remove material along curved 3d shape
EXTEND SURFACE- To increasing the length of surface 
KNIT SURFACE- To join or knit multiple surfaces
FILLET-To create round edges 
CHAMFER - To make slope(in Angle)
DOME - For making round or circular shape on an end
SWEEP - To create a 3D shape from 2D shape along a connected path
SPLIT - To create multiple part from single part
Shell - To removing inner material to form hollow shape.
MIRROR- To copy sketches/feature and body from one side of a plane or axis to another
PATTERNS - For creating same shapes or objects to another place by reference of any line or plane in linear,curve
COMBINE - To combining or adding bodies to makes them single body
APPEARENCES- To give parts their material look and painted colour
HULL

A hull is the watertight body of a ship or boat.The hull many open at the  top or it may be fully or partially covered with a deck.

FEATURES

SKETCH
PROJECT CURVE
SWEPT SURFACE
LOFT SURFACE
EXTRUDED SURFACE
EXTENDED SURFACE
SURFACE KNIT
EXTRUDE
MIRROR
CUT EXTRUDE
FILLET
PATTERN
SPLIT
SHELL


GARAGE DOOR

The garage door body was 'Split" from the hull and imported seperately for modelling.The garage door was mated with the hull garage during the assembly.

 

 

FEATURES

INSERT
SHELL
TEXT
SPLIT


SUPERSTRUCTURE

A superstructure is an upward extension of an existing structure above a baseline.
The superstructure is a ship/yacht is a part that emerges from the deck.
In this yacht superstructures like the front seat,middle seat,rear seat and cabin are modelled.
The superstructure may be built in multiple layers.
In this yacht single layer superstructures are used.
Space for living accommodation,meeting room etc.are provided inside superstructures.
PROCEDURE FOR MODELLING SUPERSTRUCTURE

Insert the blueprint of the yacht in a new part.
Create half of the superstructure by surface modelling and convert it into a solid body
Create a foundation tank on the front side of the superstructrure.
Provide handle for on the surface of the foundation tank.
Create steps in the front portion of the superstructure.
Create glass window portion on the surface of the superstructure.
Create a wiper part over the front window.
Create a handle for the backside door of the superstructure.
Create a surface on the foundation tank and provide appropriate transparency on it.
Apply colour to all the necessary surfaces.

 

 

 

RADAR MAST:-

 

 

 

KEY FEATURE:Splines,Extrude,Fillet,Revolve,Mirror

Step 1:Open the blue print setup files & save it is a Radar mast

Step 2:Go to insert part browe for super structrure & deselect all the options except surface bodies.

Step 3:Use the blue print & draw the sketch & extrude the past as per the dimensions

Step 4 : Create Antenna using circle & extrude commands

Step 5: Draw the other components & mirror them using mid plane as reference.

Step 6: Apply colors to the parts using appearance option.

 


   

FRONT SEAT:-

 

KEY FEATURE:Surface extrude,surface trim,surface knit,Chamfer

Step 1:Open the blue print setup files & save it is as FRONT SEAT

Step 2:Using splines create a sketch & extrude it

Step 3 : Use surface trim option to create a shape & surface loft to from the symmetric shape of the front seat.

Step 4 : Use surface knit option to cover the gaps

Step 5 : Hide the surface deck & use the surface fill the gaps & use surface knit option again to form the solid.

Step 6:Use revolve command  to create the shape of the seats

Step 7 :Use extrude cut option to create the seats

Step 8 : Apply fillets where ever applicable

Step 9 :Mirror the components & Apply fillets again

Step 10: Apply colors to the parts using appearance option.

MIDDLE SEAT:-

 

 

 

 

KEY FEATURE:Surface extrude,surface trim,surface knit,Chamfer

Step 1:Open the blue print setup files & save it is as FRONT SEAT

Step 2:Using splines create a sketch & extrude it

Step 3 : Use surface trim option to create a shape & surface loft to from the symmetric shape of the front seat.

Step 4 : Use surface knit option to cover the gaps

Step 5 : Hide the surface deck & use the surface fill the gaps & use surface knit option again to form the solid.

Step 6:Use revolve command  to create the shape of the seats

Step 7 :Use extrude cut option to create the seats

Step 8 : Apply fillets where ever applicable

Step 9 :Mirror the components & Apply fillets again

Step 10: Apply colors to the parts using appearance option.

REAR SEAT

 

 

 

 

KEY FEATURE:Surface extrude,surface trim,surface knit,Chamfer,Splines,surface loft,surface fill

Step 1:Open the blue print setup files & save it is as FRONT SEAT

Step 2:Using splines create a sketch & extrude it

Step 3 : Use surface trim option to create a shape & surface loft to from the symmetric shape of the front seat.

Step 4 : Use surface knit option to cover the gaps

Step 5 : Hide the surface deck & use the surface fill the gaps & use surface knit option again to form the solid.

Step 6:Use revolve command  to create the shape of the seats

Step 7 :Use extrude cut option to create the seats

Step 8 : Apply fillets where ever applicable

Step 9 :Mirror the components & Apply fillets again

Step 10 :Create a sketch foe flag pole & apply extrude command & fillet it

Step 11: Apply colors to the parts using appearance option.

PROPELLER

 

 

 

Step 1:Create a sketch using line & spline & apply revolve command

Step 2:Create a two rectangular sketches & apply solid loft command

step 3 : Apply fillet to the blade

Step 4 :Use extrude cut command to the axle

Step 5 : apply fillet to the blade & axle

Step 6 : Apply circular pattern to the blade 

Step 7 :Use appearance option to apply the blades

Step 8: save the file as propeller

RADAR:

 

 

Step 1:Create a 2d sketch & apply boss extrude command

Step 2:Apply fillet with varying values to the extruded component

Step 3:offset the surface & create 4 bolts on the surface 

step 4:Apply text on sketch entities text option

Step 5:Mirror the body & create a circular slot

Step 6 : Save the part as radar

ASSEMBLY:-

 

 

 

  • Open Assembly,Insert Hull Click ok.
  • Insert Super structruce click ok
  • Insert front seat click ok
  • Insert middle seat click ok
  • Insert radar mast click ok
  • Insert rear seat & apply coincident mate between mid planes,hull surface & seat surface ,distance mate between rear seat & hull surface
  • Insert Propeller component & apply mates such as concentric & coincident to the three proppellers
  • Insert radar to the radar mast & apply coincident mate
  • Save the Assembly

 FINAL RENDERS

 

 

CONCLUSION

The parts of the yacht are modeled using SOLIDWORKS and are rendered to photorealistic images using PHOTOVIEW 360 and SOLIDWORKS VISUALIZE.

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